Monday, December 12, 2011

Problems

We've hit a snag with our prototype. Our programmer is having a rough time figuring out how to attach our cart to the track in the level. Hopefully we can get this resolved, but if not...c'est la vie~

On the other hand, I finished the cart level along with the rolling boulder that is supposed to follow you on one part of the track.



Tuesday, December 6, 2011

More Music for Wild Kart!

I have also made music for when you are in the game of Wild Kart! This is a fast and exciting song that will give the player anticipation of not failing the game.

Menu Music!

I created menu music for our prototype "Wild Kart". I recorded some guys from our cohort grunting and yelling and edited the sounds in post. I only used one of their sounds, but I think it turned out great! Also, that is me humming and breathing. :P

Monday, December 5, 2011

Tracks!

With inspiration from "Indiana Jones and the Temple of Doom", I have started creating mine-cart tracks. Kevin and I first created a simple level of just a track going around in an oval. This will help Kevin figure out the basics of our game programming wise. Now, all we need to do is make a level design and I will lay out the tracks.

ALSO! I have started recording sound effects for our game. Right now I just have sound effects for my music. I got a bunch of guys from the cohort and recorded them grunting, yelling, and being all barbaric. I hope to include these within my music for the game.


Monday, November 28, 2011

PROJECT "DOLPHIN"

We have our new clients and our new teams with our new ideas! We aren't allowed to talk about our client's technology that we'll be using, but I can at least say what our game is...I think. Our game is called 'Wild Kart'! You are in a mine cart and must survive the ride on the track to the end. My team designer decided to at first do 2D because he didn't know how to program in 3D. As I started drawing the track, I thought..."Well how exactly are we doing this? Sprite sheets? Just images? What happens when the track turns?" So, I asked one of the programmers and the end conclusion was, this was going to be pretty hard. Both programmers decided to mess with 3D coding and later decided 3D design would be best. So, we are now doing a 3D game.

I have started building a track. Kevin, one of our programmers, actually quickly modeled a mine cart. So, now that's taken care of I am going to just do a simple track level of an oval with straight ends on two sides and two curves. This will make it easier for the programmers to figure out what to program. After that, Karatti will start designing a level and I will then start to outline that in Maya.

Here's hoping things go well!

Wednesday, November 16, 2011

Presented to Sienna Entertainment

The team and I presented our prototype of "Alexandra's Wardrobe" to the Sienna Entertainment with flying colors. They really liked our idea of a 'Simon Says' type feature mixed with dress up. There were some concerns like if maybe having so many clothing items might confuse the target audience. However, that could be solved with focus testing. Another concern was that it was too static, so it was suggested that if this game went further to add animations to the closet and Alex. For example, have the boots shake or have Jasper come out, or when you dress up Alex correctly she'll do a little animation and say "That's right!". I wrote down the feedback and will type it up to give it to the rest of the team. Now, I await my new team and my new prototype.

Wednesday, November 9, 2011

Another Change With the Game

So, talking to one of professors we decided to change the game into a rhythmic game. So, you'll see Alex change to a beat and you need to dress her up in the same clothes to that same beat. The art assets are still the same, so that's good.

I made more clothes on Alex and then I made the closet. Right now I am going to see if the programmers need anything else. If not I'll make logos and a welcome screen of sorts.