Saturday, March 31, 2012

Rat

I have modeled the paper rat. HUZAH!  I've found that trying to model things and make them look like paper-craft is hard :(  Hopefully with textures we can emphasize it's paper-ness more.

Wednesday, March 28, 2012

References

If there's anything that I've learned about 3D modeling is that references are your best friend.  So, as I take on my task of modeling a paper-craft rat, I have been researching/finding references.  I happened to find a cut-out thing that I decided to print out and put together.  It's helping a bit actually.

Aint he cute?! :)

Tuesday, March 20, 2012

Concept Art

Here are a few concept art/doodles for the game I am currently working on.


Sunday, March 11, 2012

Thesis Games Chosen and GDC

The games were finally chosen including Flyboy! Alas, I was switched from Flyboy to be on the thesis game called, Zodiac Racing (the title will be changed). I'm happy though, I really like my team and I know we'll all work well together. The leader of our group has designed me as lead sound designer. We know that we'll be needing a lot of great sounds for our game, so I'll gladly take the role of sound designer. I of course will also be doing 3D and 2D art for the game.

I also recently went to G.D.C. this past week in San Francisco. I learned a lot of new things especially with narrative, and even more important I learned that this industry is hard especially if you are an artist. So, I've realized I need to step up my game and work extra hard.  Also, on a side note, I need a new phone.  I'm still using my brick-of-a-phone that I had from Jr. high.  So, I need to get a new one so I can start downloading some of these applications and games.  A lot of businesses are creating social games and mobile games, so I need to know what's out there.

Saturday, February 18, 2012

Prototype is Over. Now for the Wait!

We finished our prototype. We finally agreed to focus our prototype on arcade/ring mode in a city. I found that some of the buildings I was getting off of the Internet had a lot of faces intertwined within each other, making them flash when playing the game. So, I made a couple buildings myself to put in. I also made some concept art using DAZ 3D Studio and some music and sounds for the game.








Now that the prototype is finished and we've presented it to our professors and some pros of the industry (EA, Disney, and Smart Bomb), we students wait to see what games will be chosen for us to work on for the rest of the EAE Master's program.

Monday, February 6, 2012

Changes to the Game Again

So, the team and I have been having a hard time figuring a theme. We have the mechanic of our game, but not so much a solid theme. We've come up with one, but it seems to change on a daily basis. Nonetheless, I'm still trying to pull out some art for the game. So far, the art assets have just been for the prototype. I've made road tiles for the programmer to use to create streets (I do need to fix one of the textures and will ASAP). I've also decided that we're running out of time and will find assets online so we can quickly get them into the game and then us artists can focus on concept art of what we really want our game to look like (and possibly get one or two into the game).

So, here's what I've done so far. The rest of the assets I've picked from the internet(and therefore will not post them on my blog).



Sunday, January 29, 2012

Starting our Assets for the Prototype

I've started with our art assets for our prototype "Fly Boy" (title soon to be changed to something that will fit our game). I've created two tiles for roads (I need to texture them). With these two tiles, we can create our roads for our city by recycling them! How wonderful, no? I've also created an old-school TV for the first part of our game. It's simple enough to model, but it's a prototype after all! I'll be getting more into detail with the art later, especially when it comes to the concept art.