Saturday, February 18, 2012

Prototype is Over. Now for the Wait!

We finished our prototype. We finally agreed to focus our prototype on arcade/ring mode in a city. I found that some of the buildings I was getting off of the Internet had a lot of faces intertwined within each other, making them flash when playing the game. So, I made a couple buildings myself to put in. I also made some concept art using DAZ 3D Studio and some music and sounds for the game.








Now that the prototype is finished and we've presented it to our professors and some pros of the industry (EA, Disney, and Smart Bomb), we students wait to see what games will be chosen for us to work on for the rest of the EAE Master's program.

Monday, February 6, 2012

Changes to the Game Again

So, the team and I have been having a hard time figuring a theme. We have the mechanic of our game, but not so much a solid theme. We've come up with one, but it seems to change on a daily basis. Nonetheless, I'm still trying to pull out some art for the game. So far, the art assets have just been for the prototype. I've made road tiles for the programmer to use to create streets (I do need to fix one of the textures and will ASAP). I've also decided that we're running out of time and will find assets online so we can quickly get them into the game and then us artists can focus on concept art of what we really want our game to look like (and possibly get one or two into the game).

So, here's what I've done so far. The rest of the assets I've picked from the internet(and therefore will not post them on my blog).