Wednesday, September 28, 2011

Dilemmas

So, the other artist was creating backgrounds with a flat 2D perspective while mine, although 2D, had a 3D perspective. The group and I discussed what would be easier for the programmer and we came to the conclusion to go straight on 2D perspective (side view). The car cannot go up and down (ie can't go up and down hills) due to the difficulty of programming, so we will have our levels be flat and you need to get the car over bridges that have different friction. For example, a bridge might be icy so the player will need to calculate how to adjust the springs to get the car safely over to the target. I am also changing the style of car. It will not be a Bugatti, but rather a jeep. The car will also change based on the level. Jeep will probably be for mountain levels, a regular car like a Nissan Altima for just a regular level, and some type of car good for snow for the snow level. I will start with the jeep and go from there. I am also creating bridges for the levels.

On a side note, here is the art I created for today in my style. The team can still use the flame and smoke for when the car fails and crashes.



Car

So, I created a car for our game with a top-side view to give more depth. It's based off the Bugatti Veyron. I chose reds and browns with a hint of silver/gray for the colors. This may change in the future. Now I will continue working on making an image of a totaled car as if it's been in a car crash. I'll try and see if I can find references of totaled Bugati's.

Monday, September 26, 2011

Getting Ideas

Over the weekend I've been looking at cars to help me get ideas for the main car of our game. I'll show these to the team and see what they say so I know what direction I should be taking my concept art. Here are my favorites:





Wednesday, September 21, 2011

New Client. New Game.

We are now in different teams in the class. The class has a client now too: the Mechanical Engineering Department. They would like us to make games on different aspects of mechanical engineering for freshman students. My team is doing things with springs and Hooke's law. Our concept is that the player will need to calculate how far to move back the spring in order to push the car onto a target. I will start concept art on the car and then go from there.

Tuesday, September 13, 2011

More Animations

I did some more animations for Harry and I also touched up some of my art according to Craig's advice. I also helped Brandon Reese's group by providing guitar sound effects.






Monday, September 12, 2011

Music and Animations

I did more animation for Harry and will continue working on more of his animations today and tomorrow. I also composed a musical composition for our prototype. It is my first jazz piece. I decided to do a more jazz/funk style because our setting in the game is urban/city. I also wanted the music to be fun since our game is aimed towards children and pre-teens.




Tuesday, September 6, 2011

Simple Animations

So, I did a very simple, two-frame animation for Harry. It actually works out in my previewer, but we'll have to see how it works in the game. I will add more animation if I need to, but for now I am getting the core things done THEN the beautiful-ness of the art and game will be added later. Ashley was cool enough to give me references of the sprites already used in the game engine, so I can use those to help me extend Harry's animation later on.