Sunday, April 22, 2012

More Music~

I made another musical piece for our game within Fruity Loops. It uses more of a western tone, but I think it works.

I tried gathering inspiration from, yet again, Kung Fu Panda. Hans Zimmer and John Powell really do a great job using oriental and western scales.


Mine was more simple and less orchestrated than Kung Fu Panda pieces.

 

Saturday, April 21, 2012

Music~

So, in my waiting to figure out rigging, I have created a musical piece that may be used in our game. :)  I create all my music in Fruity Loops and use many VSTs including East West Orchestra and Kong Audio.


I've never really have made musical pieces in an oriental style before.  So, I've been listening to Kung Fu Panda and demo songs from Kong Audio.


I'm stuck at rigging!

I'm rigging my rat at the moment, more specifically adding controls and attributes.  However, I'm stuck.  I am following a tutorial on DigitalTutors, but he's doing a horse and I'm doing a rat.  Not to mention he's doing more bones than I am.  So, I get confused at some parts.  I did add some attributes to my controls, but they aren't doing what I want them to :(  Blargh!~  I'll figure it out eventually...I hope.  I have asked others in my team if they know how to rig and if they can help me.  We'll see.  Until I figure things out I've asked if there are any other art assets that need to get done so I can work on other things for the game and not just sit here.

Wednesday, April 18, 2012

Rigging and Weight Painting

Well, someone has to do all this rigging right?  I took up the initiative to learn how to do it.  Now I'm at the painting weights part.  It's not my favorite thing in the world, but I'll do it.  I've done it before in earlier versions of Maya and 2012 Maya is a bit better and nicer when it comes to weighting.  Hopefully I'll get through this without killing my mouse due to poor weights :(

I'm actually following a tutorial on Digitaltutors.com  so hopefully my rat will turn out OK.  I've also been asking help from my 3D modeling teacher. Now, the only problem I'm having while doing this is thinking "Well, my rat is paper, so how will it actually move?"  HOW DOES A PAPER RAT MOVE? I guess I'll look at real rats for now and figure something out.

Sunday, April 15, 2012

Speed Sculpt

Here's a speed sculpt I did for my Art II class.  Did this in about an hour :)  Not bad for my first one, eh?

Rigging the Rat

I've started rigging the Rat model.  I'm not too familiar with rigging, so I'm following some videos on Digital Tutorials.   I also need to research the pipeline on how to get this stuff into Unity efficiently.  Well, hopefully this all works out :)

Wednesday, April 11, 2012

Cat UVing

I'm not a master at UVing, but I gotta do it.  So, here's what I have done thus far for our cat UVs.

Monday, April 9, 2012

Quick Cat Change

After looking at my cat, and getting opinions from a few others, I quickly touched up the cat. I made it skinnier, made the head smaller, fixed up the belly, deleted and re-made the tail so it comes out of the back, and also fixed the joints in the legs to be more cat like.




The Cat

So, I modeled our cat!  I tried making the legs like I did the rat, but it just was not working out.  So, I modeled them as is if they were coming from the inside.  Now, I will UV map the cat and give it off to the other artist to texture then I will start rigging the rat :)


Wednesday, April 4, 2012

UV mapping and frustration with Maya 2012

Maya 2012, how I love and hate you.  You lag and crash when I UV map -sigh-.  I had to export my Maya 2012 mb file to a ma file and open it in Maya 2011.  Worked SO much better when I UV mapped my rat! I extracted the ear and the legs and mapped them then mapped the body. Then I duplicated the legs and ear over then combined them back to the body.