Tuesday, October 25, 2011

Siena Entertainment

We have our new groups and new clients to make prototypes for. Our new client is Siena Entertainment. They are the creators of Story Chimes which make apps for phones. My team is creating a game for them based around one of their stories/characters Alexandra Rain. We were thinking of doing a dress-up thing where Alex would be in her room and you can either look at her diary or change her clothes. However, we're not sure if this is "gamey" enough for the class. But, we'll see. I threw together some quick photos of what our game would be like for our pitch presentation. We got the background of Alex in her room from Siena.




Sunday, October 23, 2011

Another Prototype Done. Another One Coming.

The prototype, Autosprings, is now over. The last things I did for the game were tweak up our other artist's backgrounds and made music. Now that it's over, we have been assigned new groups and will receive new ideas for new projects on Monday.








Monday, October 17, 2011

Back from the Break

So, our school had a fall break last week and my mind was mostly elsewhere as I relaxed. I did do some things like make obstacles like quick sand, water, mud, etc for our road. I plan on making a menu screen and a credits screen now.




Tuesday, October 4, 2011

Changing Art Perspective...Again

I took the background that David gave me and tweaked them a little. I found out that we could still do the 2.5 Perspective instead of a flat 2D side-view. I showed it tot he rest of the team and they liked it, so we are going to go back to the 2.5 view. Granted my car is still slightly more slanted than it should be, it should still work for the prototype.

Here is the background that I made. I put the new background I tweaked, the spring, my old car, some ice, and a target to show how this view would work. Adam should still be able to program this. The road is still flat with no hills or bumps or jumps, and even though the car has a 3D aspect it's still just a 2D image that he can program going from one side of the screen to the target.


Monday, October 3, 2011

New Art

Our team decided to go with a new art style. This will not only make it easier for us artists on the team, but it will greatly help make things more simple for our programmer. I created a 2D side-view of a jeep for our game. I also rotated the hubcaps of the jeep for another frame to make it look like it's moving. I will now work on making a crashed jeep and then work on springs.