Monday, November 28, 2011

PROJECT "DOLPHIN"

We have our new clients and our new teams with our new ideas! We aren't allowed to talk about our client's technology that we'll be using, but I can at least say what our game is...I think. Our game is called 'Wild Kart'! You are in a mine cart and must survive the ride on the track to the end. My team designer decided to at first do 2D because he didn't know how to program in 3D. As I started drawing the track, I thought..."Well how exactly are we doing this? Sprite sheets? Just images? What happens when the track turns?" So, I asked one of the programmers and the end conclusion was, this was going to be pretty hard. Both programmers decided to mess with 3D coding and later decided 3D design would be best. So, we are now doing a 3D game.

I have started building a track. Kevin, one of our programmers, actually quickly modeled a mine cart. So, now that's taken care of I am going to just do a simple track level of an oval with straight ends on two sides and two curves. This will make it easier for the programmers to figure out what to program. After that, Karatti will start designing a level and I will then start to outline that in Maya.

Here's hoping things go well!

Wednesday, November 16, 2011

Presented to Sienna Entertainment

The team and I presented our prototype of "Alexandra's Wardrobe" to the Sienna Entertainment with flying colors. They really liked our idea of a 'Simon Says' type feature mixed with dress up. There were some concerns like if maybe having so many clothing items might confuse the target audience. However, that could be solved with focus testing. Another concern was that it was too static, so it was suggested that if this game went further to add animations to the closet and Alex. For example, have the boots shake or have Jasper come out, or when you dress up Alex correctly she'll do a little animation and say "That's right!". I wrote down the feedback and will type it up to give it to the rest of the team. Now, I await my new team and my new prototype.

Wednesday, November 9, 2011

Another Change With the Game

So, talking to one of professors we decided to change the game into a rhythmic game. So, you'll see Alex change to a beat and you need to dress her up in the same clothes to that same beat. The art assets are still the same, so that's good.

I made more clothes on Alex and then I made the closet. Right now I am going to see if the programmers need anything else. If not I'll make logos and a welcome screen of sorts.




Monday, November 7, 2011

Dressing Up Alex

I've been creating clothes for Alex to wear and then tweaking Alex to look like she's actually wearing that piece of clothing. I plan on doing more articles of clothing and then putting them on Alex.





Wednesday, November 2, 2011

Clearing Out Complications and Confusion

So, it's been really hard for the team and I to figure out how to turn Alex into a game. The client wants a dress up game, but for us that's not really game-y and there are a TON of dress up games out there. I mean it's good for the age range. Girls like dress up. So, keeping all of this in mind we decided to still have Alex in her room as a hub. You can click different objects, like her jewelry box, to launch a game. So, to incorporate her dress up with a game, we're making the dress up an actual game. It will be time-based. We will flash an image of what Alex wants to wear and you have a certain amount of time to go through her closet and find that outfit.

So, with that I have started tweaking the art assets the client gave us. Albeit a very small list of assets, but I can work with it. I have taken Alex and changed her clothes to be plain. This will be her pajamas, her starting clothes, her undergarments, what have you. Next I will make the GUI of the closet and the clothes.