Wednesday, January 25, 2012

Need a Theme

Our team found a game in development that is exactly what we wanted our game to be. So, we've decided to just come up with a different theme. Our team will discuss it today and choose a solid theme. Art wise, it's been difficult since we don't have a theme. So, hopefully after today I'll start posting some art assets I've been doing. Nonetheless I've been going through the backlog and looked at what simple objects we wanted as assets and have started creating those. Right now I'm working on a ring for the player to fly through. Simple, but right now I'm more interested on how to put it into Unity and make it work in there.

Other than that, I've been looking through the DAZ 3D store to find assets and other things that can help me make conceptual art or that we could use in the game.

Monday, January 23, 2012

Fly Boy

The team and I have officially started our work on 'Fly Boy'. Right now, we're going to research flight maneuvers that base jumpers and sky divers use so that our programmer can start working on those. Then the other artist and I will work out concept design and then I will model the final design (with the help of DAZ 3D). We'll also create a sample level design that we'll want to use for the prototype using the Unity topographer tool. That will just be for design, but it will help us visualize it better when we make it in Maya.

PS:

We're going to IFly Ogden this Friday to go fly in a tube for research!

Wednesday, January 18, 2012

Another Semester Done, Another One To Go

It's a start of a new semester. We've created pitches for games that we would like to work on for the next couple of semesters. Seven were chosen, and I am on Adam's game, Flyboy. We will start making our prototypes. I hope everything goes well. I haven't the slightest clue as to what game I'm working on, but we'll see!

Monday, December 12, 2011

Problems

We've hit a snag with our prototype. Our programmer is having a rough time figuring out how to attach our cart to the track in the level. Hopefully we can get this resolved, but if not...c'est la vie~

On the other hand, I finished the cart level along with the rolling boulder that is supposed to follow you on one part of the track.



Tuesday, December 6, 2011

More Music for Wild Kart!

I have also made music for when you are in the game of Wild Kart! This is a fast and exciting song that will give the player anticipation of not failing the game.

Menu Music!

I created menu music for our prototype "Wild Kart". I recorded some guys from our cohort grunting and yelling and edited the sounds in post. I only used one of their sounds, but I think it turned out great! Also, that is me humming and breathing. :P

Monday, December 5, 2011

Tracks!

With inspiration from "Indiana Jones and the Temple of Doom", I have started creating mine-cart tracks. Kevin and I first created a simple level of just a track going around in an oval. This will help Kevin figure out the basics of our game programming wise. Now, all we need to do is make a level design and I will lay out the tracks.

ALSO! I have started recording sound effects for our game. Right now I just have sound effects for my music. I got a bunch of guys from the cohort and recorded them grunting, yelling, and being all barbaric. I hope to include these within my music for the game.