Saturday, February 18, 2012

Prototype is Over. Now for the Wait!

We finished our prototype. We finally agreed to focus our prototype on arcade/ring mode in a city. I found that some of the buildings I was getting off of the Internet had a lot of faces intertwined within each other, making them flash when playing the game. So, I made a couple buildings myself to put in. I also made some concept art using DAZ 3D Studio and some music and sounds for the game.








Now that the prototype is finished and we've presented it to our professors and some pros of the industry (EA, Disney, and Smart Bomb), we students wait to see what games will be chosen for us to work on for the rest of the EAE Master's program.

Monday, February 6, 2012

Changes to the Game Again

So, the team and I have been having a hard time figuring a theme. We have the mechanic of our game, but not so much a solid theme. We've come up with one, but it seems to change on a daily basis. Nonetheless, I'm still trying to pull out some art for the game. So far, the art assets have just been for the prototype. I've made road tiles for the programmer to use to create streets (I do need to fix one of the textures and will ASAP). I've also decided that we're running out of time and will find assets online so we can quickly get them into the game and then us artists can focus on concept art of what we really want our game to look like (and possibly get one or two into the game).

So, here's what I've done so far. The rest of the assets I've picked from the internet(and therefore will not post them on my blog).



Sunday, January 29, 2012

Starting our Assets for the Prototype

I've started with our art assets for our prototype "Fly Boy" (title soon to be changed to something that will fit our game). I've created two tiles for roads (I need to texture them). With these two tiles, we can create our roads for our city by recycling them! How wonderful, no? I've also created an old-school TV for the first part of our game. It's simple enough to model, but it's a prototype after all! I'll be getting more into detail with the art later, especially when it comes to the concept art.

Wednesday, January 25, 2012

Need a Theme

Our team found a game in development that is exactly what we wanted our game to be. So, we've decided to just come up with a different theme. Our team will discuss it today and choose a solid theme. Art wise, it's been difficult since we don't have a theme. So, hopefully after today I'll start posting some art assets I've been doing. Nonetheless I've been going through the backlog and looked at what simple objects we wanted as assets and have started creating those. Right now I'm working on a ring for the player to fly through. Simple, but right now I'm more interested on how to put it into Unity and make it work in there.

Other than that, I've been looking through the DAZ 3D store to find assets and other things that can help me make conceptual art or that we could use in the game.

Monday, January 23, 2012

Fly Boy

The team and I have officially started our work on 'Fly Boy'. Right now, we're going to research flight maneuvers that base jumpers and sky divers use so that our programmer can start working on those. Then the other artist and I will work out concept design and then I will model the final design (with the help of DAZ 3D). We'll also create a sample level design that we'll want to use for the prototype using the Unity topographer tool. That will just be for design, but it will help us visualize it better when we make it in Maya.

PS:

We're going to IFly Ogden this Friday to go fly in a tube for research!

Wednesday, January 18, 2012

Another Semester Done, Another One To Go

It's a start of a new semester. We've created pitches for games that we would like to work on for the next couple of semesters. Seven were chosen, and I am on Adam's game, Flyboy. We will start making our prototypes. I hope everything goes well. I haven't the slightest clue as to what game I'm working on, but we'll see!

Monday, December 12, 2011

Problems

We've hit a snag with our prototype. Our programmer is having a rough time figuring out how to attach our cart to the track in the level. Hopefully we can get this resolved, but if not...c'est la vie~

On the other hand, I finished the cart level along with the rolling boulder that is supposed to follow you on one part of the track.